ME3 Coalesced Editor
The primary color is your base color, and is applied to the whole of the armor. Highlight color goes on top of the primary color, and acts as a tint. Appearance Addon ME3 - Mass Effect 3. Add addon Appearance Addon ME3. Windows 10 home activator 2018 ultimate. Location Games: Mass Effect 3: Addons. Filename AppearanceAddonME3.rar Category Players Skin. Licence Commercial. Credits Monochrome Wench Added Aug 31st, 2012. Size 1.35mb (1,416,108 bytes). When you got your Mass Effect 3 Squad Appearance Pack DLC code, visit your game Marketplace and redeem the code. After that you will able to unlock Squad Appearance Pack DLC for free on Mass. For Mass Effect 3 on the PlayStation 3, a GameFAQs message board topic titled 'Does anyone know the face codes for default Shepard?'
Where To Get It
Coalesced Editor for Mass Effect 3
Me3 Appearance Codes Code
Download the most recent version from here: Wench’s Coalesced Editor ME3
This tool edits the coalesced.ini file. I would highly recommend you backup your original coalesced.ini file. You can find the file here:
Program Files (x86) > Origin Games > Mass Effect 3 > BioGame > Config > PC > Cooked
How To Use It
Because somehow i always forget and fuck shit up
Before you do anything, back up your coalesced.ini by copying and pasting the files to a safe place. I like to use the desktop. Once you’ve done that, follow these steps:
- Open Coalesced Editor for Mass Effect 3 application. It doesn’t matter where you unzip the downloaded folder or where you run it.
- Click “File” > “Open”
- Now follow path above and select the coalesced.bin
Quick Tweaks & Cheats
From Mass Effect Wiki
Eliminate Store Markup:
bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > normandy
bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > normandy
Change 01f to 0.0f.
markuppercent = 0.1f
Note: You can change it to negative values for a discount, but anything equal or higher than 1.0f crashes the game at start up. Having too many credits while buying might also crash your game.
Editing War Assets:
bioui.ini > sfxgame > sfxgawassetshandler > allassets
bioui.ini > sfxgame > sfxgawassetshandler > allassets
To change the value of a War Asset, edit the “StartingStrength” value. To negate the Galactic Readiness penalty, for example, you can double all the values.
(ID=0,AssetName=”GAWAsset_AllianceEngineeringCorp”,Type=GAWAssetType_Military,SubType=GAWAssetSubType_Ground,StartingStrength=260,GUIName=715401,GUIDescription=715515,bIsExploration=False,UnlockPlotStates[0]=0,GUICategoryID=1,DebugConditionalDescription=”None”,bShowNotificationOnAward=false,ImagePath=”gui_codex_images.galaxyAtWar.GM_HumansNoArmor_512x256″,NotificationImagePath=””)
![Appearance Appearance](/uploads/1/1/8/1/118129108/158366999.jpg)
Another way to edit War Assets:
Edit individual war assets by simply setting a new value for it. For this, you need to use Gibbed Save Editor for Mass Effect 3. The video on how to do this is here.
Find interactive objects easier:
BIOGame > sfxgame > bioplayerselection
BIOGame > sfxgame > bioplayerselection
Setting the highlight distance to make it easier to find interactable objects. 8000 works nicely and highlights objects far enough out to cover your visible range easily.
maxhighlightrange=8000
Eliminate Weight Penalty:
BIOGame > sfxgame > sfxcharacterclass
BIOGame > sfxgame > sfxcharacterclass
Change encumbrancemaxcooldown and encumbrancemincooldown both to -2.0f.
This will eliminate the weight penalty on your powers, allowing you to take the full 200% cooldown bonus with any combination of weapons.
Which solution below has the highest concentration of hydroxide ions. Increasing encumbrancemaxcooldown will increase your base cooldown bonus. Changing it to -3.0f, for example, would result in a 300% cooldown bonus.
Scan Detection Range:
Biogame.ini > sfxgame > bioplanet
Biogame.ini > sfxgame > bioplanet
Anything over 240 should cover an entire system in one scan.
m_fscandetectionrange=250
Improve Normandy Fuel Efficiency::
Bioweapon.ini > sfxgame > sfxinventorymanager
Bioweapon.ini > sfxgame > sfxinventorymanager
The lower the number, the less fuel used (0.0 – Infinite).
Me3 Face Codes
fuelefficiency=1.5
Reapers’ detection time and Chase:
Biogame.ini > sfxgamecontent > sfxgalaxymapreaper
Biogame.ini > sfxgamecontent > sfxgalaxymapreaper
Reduce all of these to nerf the reapers, or increase them to make searching for war assets more of a challenge.
How quickly they catch up to you:
acceleration = 5.0
How easily they find you:
m_fscandetectionrange = 300
How fast they can go:
maxspeed = 67.5
![Me3 Appearance Codes Me3 Appearance Codes](/uploads/1/1/8/1/118129108/242729099.jpg)
Get Maximum Level and Talents for all Squad Members:
biogame.ini > sfxgame > sfxgameconfig > levelrewards
biogame.ini > sfxgame > sfxgameconfig > levelrewards
Go to the first line and change it to:
(Level=1,ExperienceRequired=0,TalentReward=11,HenchmanTalentReward=18)
Appearance modding, iris color, hair and more will be on a separate post with the corresponding imagery. It always bothers me when I have to adjust the code, go into the game, leave the game, adjust code again, repeat 1000 times. Better to just have an image for reference.
If you have any other codes to add to the above ones, please contact me with the subject line: “Shepard ME3 General Codes”. Add your name if you want credit.