I prefer MarkV for its console integration with Quake Injector, the ease of demo access and many of the new customization options. Quakespasm-Spiked is the sourceport you're looking for if you have a monitor with Hz above 72. Afaik it's the only sourceport that does not break Quake's physics when above 72fps (the original Quake's physics are bound to its.
From Quake Wiki
Mapping tools are devoted to the various tasks of Quake level development.
- 1Level Editors
- 2Map Converters
- 3Map Compiling Tools
Level Editors[edit]
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These are CAD-like programs used to construct and populate a level. They include tools to create and modify brushes, apply textures, place and modify entities, and set up simple scripting. Some of these programs have their own proprietary file format for saving levels, but they can all save or export your level to a map file, which is needed by compilers in order to generate a game-ready bsp file.
General Purpose Editors[edit]
Name | Supported OS | Author | Initial release | Latest release |
---|---|---|---|---|
BSP (level editor) | Windows | Yahn Bernier, Ben ??? | 1996 | 2007 (0.96d) |
CraFTEr | In engine (FTEQW) | toneddu2000 | 2017 | 2017 (alpha) |
GTKRadiant | ||||
NetRadiant-custom | Windows, Linux, Mac OSX | Divverent, Spog and Niger | 2015 | 2018 |
QERadiant | ||||
QE5 | ||||
QuakeEd | NeXTSTEP | id Software | 1996 | 1996 (???) |
QuArK | Windows | Armin Rigo, QuArK team | 1996 | 2013 (6.6.0 beta 6) |
Quest | DOS, Linux, Windows | Chris Carollo, Trey Harrison and Alexander Malmberg | 1996 | 2002 (2.4) |
Qoole | Windows | Pablo Zurita | ??? | ??? (99 0.98) |
Quiver | Mac OS9 | Scott Kevill | 1997 | 1999 (1.2) |
QuMa | Windows | Ben Williams / Negative Eddy Software | 1996 | 1998 (1.6) |
ToeTag | Mac OSX | Warren Marshall | 2008 | 2008 (2.30) |
Thred | Windows | Jim Lowell | 1996 | 1996 (0.9b) |
Tread3D | Windows | Joe Riedel | 1999 | 2009 (3.0 Alpha 3) |
TrenchBroom | Linux, Mac OSX, Windows | Kristian Duske | 2012 | 2018 (2.1.0 RC3) |
Worldcraft | Windows | Ben Morris / Valve Software | 1996 | 1998 (1.6a) |
Hectate added a To-Do; The list of editors would look and function better as a table that detailed things like OS, engine compatibility, etc.. |
Than added a To-Do; I moved the list to a table, but left the old links here (edit page to see as it's commented out), since I think we should create a small page for all the editors. It's possible to get information about all of them using internet archive etc.. |
Terrain Generators[edit]
These programs are specialized to generate terrain-like geometry out of brushes, but have no general-purpose editing capabilities. They generate map files that can then be imported into the general purpose level editors.
Map Converters[edit]
A number of games based on id Software's technology use map files as their level source format, but these files differ in format from game to game. Map converters are used to convert map files from one format to another, so that mappers can use a level editor that does not natively support Quake. Commonly supported game formats include Quake 2, Quake III Arena, and Half-Life.
- SleepwalkR's mapconv
- Ericwa's ericw-tools
ericw-tools converts: quake, quake2, valve, bp (brush primitives). Conversions to 'quake' or 'quake2' format may not be able to match the texture alignment in the source map, other conversions are lossless.
NetRadiant-custom allows copying and pasting (automatic conversion) between all map formats; handling Quake 1, 2, 3 and related games.
Model-to-Map Converters[edit]
These are programs that can be used to convert geometry of another file type, especially files exported by modelling software, into map files.
Unspecified user added a To-Do; unspecified work. |
Map Compiling Tools[edit]
Tools to use for map compiling, a process that turns a map file into a bsp file.
QBSP, Light and Vis[edit]
- Bengt Jardrup's enhanced versions of TxQBSP/TreeQBSP, RVis, Light
- Jury-Rigged BJP Tools, modified version of Bengt Jardrup's tools with BSP2 support, details brushes and several other improvements.
- LordHavoc's Hmap2
- Tyrann's TyrUtils - Windows and Mac OS X binaries, plus Linux/Unix supported via source.
- Ericwa's ericw-tools - Map compile tools for Quake and Hexen 2. Based off of Tyrann's quake 1 tools tyrutils, focused on adding lighting features. Source available as well as binaries for Linux, Mac and windows.
Skip Removal[edit]
Skip removal tools are standalone programs that can process a bsp file and remove all surfaces textured with a skip texture, so that those surfaces are not rendered in-game. This can be done by some QBSP tools or via a separate tool.
- Tyrann's TyrUtils qbsp includes skip surface removal (since version 0.6)
- Ericwa's ericw-tools qbsp includes skip surface removal.
- metlslime's newskip
Map Decompilers[edit]
These are programs that can reverse-compile a bsp file back into a map file, with varying results.
- bsp2map - This program generates a map file by creating brushes for every surface in the level. Large walls are split up into multiple brushes according to bsp polys.
- winbspc - This program generates a map file by more closely trying to match texture/brush volumes. It has several options for decompiling a bsp file and usually produces far more usuable results than bsp2map.
Other Tools[edit]
Miscellaneous tools.
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- bsp2prt can generate a prt file from a bsp file without needing to rebuild it from scratch using QBSP.
- bspinfo can print basic information about a Quake BSP file.
- bsputil is a small utility for basic manipulation of Quake BSP files. It can extract textures to create a wad from a bsp, extract entities to a text file with the .ent file extension, and run a basic set of tests to check that all internal data structures are self-consistent.
- Scrama's MapConverter [ File:MapConverter.zip ] can perform scaling and convert map formats from Half-Life to Quake, Quake 2 and Quake 3
- Quake CLI Tools [1] Quake CLI Tools are a collection of custom GNU style command line tools for working with Quake files.
See Also[edit]
Retrieved from 'http://quakewiki.org/w/index.php?title=Mapping_tools&oldid=3963'
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Quake 4 enlists gamers in the role of Matthew Kane, a member of the legendary Rhino Squad, to penetrate deep into the heart of the Strogg war machine and engage in a series of heroic missions to destroy the barbaric alien race. QUAKE 4 begins only moments after the events of QUAKE II, with the Earthís fleet launching a massive offensive to the planet Stroggos.
As Matthew Kane, gamers invade the alien stronghold, fighting alone, along side other Marines, and in mechanized walkers and hover tanks as they encounter the Strogg and their disturbing amalgamations of man and machine. Built on id Software's revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, style and feel of QUAKE III Arena.
Requirements:
· PowerPC G4/G5 or Intel chipset
· 1.67 GHz or faster
· 512 MB or higher
· (ATI): Radeon 9600 or better
· (NVidia): GeForce 6600 or better
· Video Memory (VRam): 64 MB.